During an object-based animation you can control the speed and repetition of playback, and you can stop, restart, and step through your animation. Most industry-standard animation software supports the same functions for image-based animation, but the available options are based on the application that you choose. For object-based animations one additional option is available: you can display or suppress status information while the animation is playing.
If you are using multiple viewports to display animations, you can include or exclude individual viewports from the common animation time line. By default, each new viewport you create will be included in the synchronization.
This section explains how to control animation playback. The following topics are covered:
“Stopping, restarting, and stepping through an animation,” Section 49.4.1
“Navigating to a specific frame in the animation,” Section 49.4.2
“Controlling animation speed and repetition,” Section 49.4.3
“Controlling animations in multiple viewports,” Section 49.4.6
“Customizing the time history of synchronized viewports,” Section 49.4.7