This section provides information on how to model skin and stringer reinforcements. The following topics are covered:
“Generating elements on a skin or stringer reinforcement,” Section 36.4
“Assigning element types to skin or stringer reinforcements,” Section 36.5
“Using offset meshes to create skin reinforcements,” Section 36.6
“Assigning surface properties to skins and stringers,” Section 36.7
“Creating and editing stringer reinforcements,” Section 36.9