The MeshFace object refers to an element face. It has no constructor or members. A MeshFace object can be accessed via a MeshFaceArray or a repository on a part or part instance.
import part mdb.models[name].parts[name].elementFaces[i] mdb.models[name].parts[name].elemFaces[i] import assembly mdb.models[name].rootAssembly.allinstances.elementFaces[i] mdb.models[name].rootAssembly.allinstances.elemFaces[i] mdb.models[name].rootAssembly.instances[name].elementFaces[i] mdb.models[name].rootAssembly.instances[name].elemFaces[i]
This method returns a tuple of unique element edges on the element face.
Arguments
Return value
A tuple of MeshEdge objects.
Exceptions
This method returns a tuple of elements that share the element face.
Arguments
Return value
A tuple of MeshElement objects.
Exceptions
This method returns a tuple of nodes on the element face.
Arguments
Return value
A tuple of MeshNode objects.
Exceptions
This method returns an array of mesh node objects that are obtained by recursively finding adjacent element faces that are at an angle of less than or equal to the specified angle.
Required argument
A float specifying the value of the face angle.
Optional arguments
Return value
A MeshNodeArray object, which is a sequence of MeshNode objects.
Exceptions
This method returns the normal direction for the element face.
Required arguments
Optional arguments
Return value
A tuple of 3 floats representing the unit normal vector. If the element face is collapsed such that a normal cannot be computed, a zero-length vector is returned.
Exceptions
This method returns an array of element face objects that are obtained by recursively finding adjacent element faces that are at an angle of less than or equal to the specified angle.
Required argument
A float specifying the value of the face angle.
Optional arguments
Return value
A MeshFaceArray object, which is a sequence of MeshFace objects.
Exceptions
This method returns an array of element edge objects that are obtained by recursively finding adjacent element edges that are at an angle of less than or equal to the specified face angle.
Required argument
A float specifying the value of the face angle in degrees.
Optional arguments
Return value
A MeshEdgeArray object, which is a sequence of MeshEdge objects.
Exceptions
This method returns an array of mesh Element objects that are obtained by recursively finding adjacent element faces that are at an angle of less than or equal to the specified angle.
Required argument
A float specifying the value of the face angle.
Optional arguments
Return value
A MeshElementArray object, which is a sequence of MeshElement objects.
Exceptions
This method returns an array of element edge objects that are obtained by recursively finding adjacent element faces that are at an angle of less than or equal to the specified face angle with the seed face.
Required argument
A float specifying the value of the face angle in degrees.
Optional arguments
Return value
A MeshFaceArray object, which is a sequence of MeshFace objects.
Exceptions
This method returns an array of mesh Element objects that are obtained by recursively finding adjacent elements via topology.
Arguments
Return value
A MeshElementArray object, which is a sequence of MeshElement objects.
Exceptions
This method returns an array of element face objects, obtained by traversing shell elements or the exterior of a solid mesh, and recursively finding adjacent element faces by layer.
Required argument
A int specifying the value of the number of layers.
Optional arguments
Return value
A MeshFaceArray object, which is a sequence of MeshFace objects.
Exceptions