The MeshDisplayOptions object stores settings that specify how the assembly is displayed in a particular viewport when
session.viewports[name].assemblyDisplay.mesh=ONThe MeshDisplayOptions object has no constructor. When you create a new viewport, the settings are copied from the current viewport.
session.viewports[name].assemblyDisplay.meshOptions session.viewports[name].layers[name].assemblyDisplay.meshOptions session.viewports[name].layers[name].partDisplay.meshOptions session.viewports[name].partDisplay.meshOptions
This method modifies the MeshDisplayOptions object.
Required arguments
Optional arguments
A Boolean specifying whether node labels are shown. The default value is OFF.
A Boolean specifying whether element labels are shown. The default value is OFF.
A SymbolicConstant specifying how the mesh's edges are drawn. Possible values are:
The default value is EXTERIOR.
ALL, specifying that all edges are shown.
EXTERIOR, specifying that only exterior edges are shown.
FEATURE, specifying that edges are shown based on featureAngle.
FREE, specifying that only free edges are shown.
NONE, specifying that no display edges are shown.
A Float specifying the angle in degrees to be used in calculating a feature edge plot. Possible values are 0 featureAngle 90. The default value is 20.0.
A Boolean specifying whether mesh edges are displayed in shaded mode. The default value is ON.
A Boolean specifying whether the regions of the assembly will be color coded based on the meshing technique assigned to the regions. This argument is ignored in partDisplay. The default value is OFF.
A Boolean specifying whether seeds are shown. This argument is ignored in partDisplay. The default value is OFF.
Return value
Exceptions
RangeError.
The MeshDisplayOptions object has members with the same names and descriptions as the arguments to the setValues method.